Looking for some less primitive primitives?
Unity's builtin primitives just don't get the job done sometimes. Maybe you need a plane with high-density faces so that your vertex lights can look nicer, or you need dice with a different part of the texture on each side. Maybe all you need is a smoother sphere, or a torus. Until now, you've had to break out your modeling program of choice, save the mesh, import it into Unity, and assign it to your object...
...hell with that! MantaPrimitives are a quick, easy, and dynamic solution to the problem of primitives in Unity.
Features
- Easily create a cube, sphere, plane, torus, or cylinder with the click of a menu item or by adding the component to an existing object.
- Every shape is fully customizable with an advanced inspector GUI. Change the segment count, size, and other properties of the objects with ease.
- Innovative texture placement editor makes it easy to use only part of a texture sheet, or the whole thing - or to lay out each face of a cube's textures any way you can think of.
- Quickly rebuild the mesh in runtime based on any criteria you'd like - the sphere can have 6 sections when it's tiny, and dozens when the player approaches it, giving you simple LOD control.
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Choose any polygon density you need on any of the primitives.
I dare you to find shapelier primitives.
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