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The most versatile game-recording system available for Unity just got even better.
It's easy - really easy.
The easiest way to record your game now has a simple point-and-click inspector pane. Recording, interpolating, and watching a property - any property - for changes is as easy as a checkbox, whether youre talking about built-in Unity components or your own custom scripts.
It goes anywhere your game does.
MantaRecorder takes game playback data and turns it into a text string that can go anywhere. Stick it in PlayerPrefs? Simple. Save it to a file? It works with Mono's file management. Post it to a Web service for the world to see? It works with the WWW class, too.
It saves games, too.
If you're tired of coding and recoding save-game systems for every single game you make, let MantaRecorder do the legwork for you and just check off the properties you want to record. The SaveSnapshot function takes care of the rest.
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Record any property of any component or script attached to your GameObject.
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