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MantaRTS

 

The MantaRTS system is by far the easiest way you can get a fully functional RTS game up and running quickly. Capable of supporting a simple web-based game all the way up to the next Starcraft, the system implements all the mainstays of modern RTS games.

  • Click to select (without relying on raycasting, so you don't need extra colliders on your objects); click and drag to group-select; right-click to move. Commands issued to large groups will arrange themselves into a grid.
  • Commands can be queued to any length with any type of command by shift-clicking.
  • Custom commands are very easy to add and they will automatically be added to the unit's menu, queueing system, and network support - with no extra effort from you.
  • Fully implemented and customizable fog of war.
  • Networking support is easy and almost completely automatic - any scripts you write that use the unit/command queueing system will be automatically supported in network play.
  • Fully compatible with Unity's Terrain system.

Future features of the system (these updates are included in the license cost, when they are finished).

  • Fully functional radar view (only partly functional right now)
  • Pathfinding (units currently have no pathfinding around mountains or obstacles)

Currently, online play in the Web player demo crashes Firefox. this bug does not affect other browsers or standalone builds, and will be fixed whenever I can figure out what the hell is going on.